Boz Universe

Fighting

You pick a foe, and your character walks up and swings on their own. The rest is timing: when to land a heavy blow, when to step out of the way, when to drink.

The basics

ActionMouse and keyboardController (PS5)
Attack (the nearest foe if none is picked)F, or click the foeR1
Next foe within reachTabR3
Heavy attackCtrlR2
Dodge (a dash that takes no damage)C○
Aim (the foe nearest the crosshair becomes your target)Hold right mouse in first personHold L2
Drink your best healing potionQ△
Bandage yourselfHL1 + d-pad left
Loot or carve a bodyClick it□

Heavy blows and warned attacks

A heavy blow takes a short wind-up and some stamina, and it is lost if you move or dodge before it lands. Strong creatures warn you before their big blows: a shape is painted on the ground and fills up. Step out of it, or dodge, and it misses you.

What decides a hit

Every blow is rolled from your weapon skill, your Tactics and the target's armour. Strength gives you health; Dexterity, swing speed. Every swing trains your weapon skill, and every blow you parry trains Parrying. Nobody levels up. You get better by fighting.

Fight with bare hands (Martial Arts), melee weapons or bows. Hold the attack with a bow to draw it and let go to shoot: a full draw hits half again as hard, but holding it costs stamina. Fire, frost, blunt and barbed arrows burn, slow, stun or make a foe bleed; nock a stack from your backpack and they fly before plain ones. The repeating crossbow shoots ten light bolts in quick order, then reloads.

Weapons and armour from better metals hit harder and hold better; see materials.

Fury and the fighting arts

Landing blows builds fury, a bar along the top of your number keys. It holds for a few seconds after your last blow, then drains. Spend it on a special art:

ArtWeaponWhat it does
WhirlwindSword or axeHits everyone around you.
Skull CrackMaceOne crushing blow that stuns.
PunctureFencing bladeThree quick thrusts that can open bleeding wounds.
VolleyBowAn arrow at each of up to four foes.
Ground SlamBare handsHits everyone close by and throws them back.

You learn an art by raising its weapon skill to 50. Nothing is bought. At 90 you can learn an ultimate: Blade Storm, Earthshaker, Thousand Cuts or Rain of Arrows. An ultimate costs no fury but needs a minute to come back, and you carry only one at a time.

ActionMouse and keyboardController (PS5)
Use the art on a number key1 to 6L1 + □ ✕ ○ △ R1 R2
Use your ultimate`L1 + R3
Arts window: learn, set keys, pick the ultimateF3The pause menu: Skills, then Arts

The six number keys are shared with your element's moves; each key holds one or the other. See Elements.

Creatures

Sixty-five kinds of creature live in the worlds: some graze, some hunt, some cast, and the strong ones use warned big blows. Each land has its own. Crypts hold draugr; caves hold spiders, wolves and shadow creatures; the lakes hold a wyrm. Stronger rare versions of creatures. Coming

When it goes wrong

The game's screen at low health: the health bar nearly empty and the sides of the screen glowing red
Under a third of your health, the screen’s sides glow red.

Dying costs you time, not progress. See death. Fighting other players, and the law that watches it, is on Playing together.