Crafting
Alchemy
Grind reagents into potions with a mortar and pestle; also makes the potions you drink stronger.
- Group
- Crafting
- Title it gives
- Alchemist
- Grows your stats
- Intelligence (70%), Dexterity (30%)
- Head start
- Chinese (most of all The Way of Yin)
How it grows
Like every skill it runs from 0 to 100 and rises a tenth of a point at a time as you use it: quickly while it is low, hardly at all on work far beneath you. Every try at a recipe trains it, more for harder recipes. Failures teach too.
All your skills together hold 700 points. Set Alchemy to rise, fall or hold in the Skills window (K). A people that is good at it starts 10 points higher, 15 on its own path, and raises it a fifth more often for life.
Using it can also raise your stats a point at a time, leaning towards: Intelligence (70%), Dexterity (30%).
Titles
When Alchemy is your best skill, it names you:
- 30 Neophyte Alchemist
- 40 Novice Alchemist
- 50 Apprentice Alchemist
- 60 Journeyman Alchemist
- 70 Expert Alchemist
- 80 Adept Alchemist
- 90 Master Alchemist
- 100 Grandmaster Alchemist
What you can make (12)
Below the first number you can't make it; at it you succeed half the time; at the second, every time. A failed try loses half the ingredients.
Body
| Makes | Skill | Needs | At |
|---|---|---|---|
| 30 to 70 | Anywhere |
Healing
| Makes | Skill | Needs | At |
|---|---|---|---|
| 0 to 40 | Anywhere | ||
| 15 to 55 | Anywhere | ||
| 25 to 65 | Anywhere | ||
| 55 to 95 | Anywhere |
Mind
| Makes | Skill | Needs | At |
|---|---|---|---|
| 0 to 40 | Anywhere | ||
| 20 to 60 | Anywhere |
Poisons
| Makes | Skill | Needs | At |
|---|---|---|---|
| 5 to 45 | Anywhere | ||
| 30 to 70 | Anywhere | ||
| 55 to 95 | Anywhere |
Rare
| Makes | Skill | Needs | At |
|---|---|---|---|
| 70 to 100 | Anywhere |
Weapons
| Makes | Skill | Needs | At |
|---|---|---|---|
| 35 to 75 | Anywhere |
More in the guide: Crafting · All skills