Combat
Mace Fighting
Fighting with maces, hammers and staves. Crushing blows get past armour, and now and then stagger.
- Group
- Combat
- Title it gives
- Armsman
- Grows your stats
- Strength (80%), Dexterity (20%)
- Head start
- No people starts with it
How it grows
Like every skill it runs from 0 to 100 and rises a tenth of a point at a time as you use it: quickly while it is low, hardly at all on work far beneath you. Every swing, shot or bandage you use trains it, and the harder the foe, the more it teaches.
All your skills together hold 700 points. Set Mace Fighting to rise, fall or hold in the Skills window (K). A people that is good at it starts 10 points higher, 15 on its own path, and raises it a fifth more often for life.
Using it can also raise your stats a point at a time, leaning towards: Strength (80%), Dexterity (20%).
Titles
When Mace Fighting is your best skill, it names you:
- 30 Neophyte Armsman
- 40 Novice Armsman
- 50 Apprentice Armsman
- 60 Journeyman Armsman
- 70 Expert Armsman
- 80 Adept Armsman
- 90 Master Armsman
- 100 Grandmaster Armsman
Fighting arts
Learned by raising Mace Fighting; nothing is bought. Specials cost fury; an ultimate needs a minute to return.
| Art | Kind | Learned at | Fury | Cooldown | What it does |
|---|---|---|---|---|---|
| Skull Crack | Special | 50 | 30 | 1 s | One crushing blow that stuns your target. |
| Earthshaker | Ultimate | 90 | None | 60 s | A blow that splits the ground: everyone near is crushed, thrown back and stunned. |
More in the guide: Fighting · All skills