Magic
Pyromancy
The fire element: how strong your fire moves are, which you can use, and how much energy you hold.
- Group
- Magic
- Title it gives
- Firecaller
- Grows your stats
- Intelligence (80%), Dexterity (20%)
- Head start
- No people starts with it
How it grows
Like every skill it runs from 0 to 100 and rises a tenth of a point at a time as you use it: quickly while it is low, hardly at all on work far beneath you. Using it trains it. Element skills rise with every move you cast.
All your skills together hold 700 points. Set Pyromancy to rise, fall or hold in the Skills window (K). A people that is good at it starts 10 points higher, 15 on its own path, and raises it a fifth more often for life.
Using it can also raise your stats a point at a time, leaning towards: Intelligence (80%), Dexterity (20%).
Titles
When Pyromancy is your best skill, it names you:
- 30 Neophyte Firecaller
- 40 Novice Firecaller
- 50 Apprentice Firecaller
- 60 Journeyman Firecaller
- 70 Expert Firecaller
- 80 Adept Firecaller
- 90 Master Firecaller
- 100 Grandmaster Firecaller
Fire: the moves
The fierce element: fire drawn from your own breath and drive. Hits hard and fast, and specialists call lightning or make the air itself explode.
| Move | Words | Needs | Energy | Cooldown | Range | What it does |
|---|---|---|---|---|---|---|
| Fire Dart | Od Ok | 0 | 6 | 0.9 s | 10 tiles | A quick dart of flame. |
| Flame Wave | Alev Dalga | 15 | 14 | 5 s | 4 tiles | A sweep of fire in front of you that leaves foes burning. |
| Fireball | Od Top | 35 | 18 | 3 s | 10 tiles | A ball of fire that bursts on its target and splashes those beside it. |
| Ring of Fire | Od Halka | 50 | 22 | 9 s | Fire bursts outward from you in a ring, throwing back everyone close. | |
| LightningTree | Şimşek | 40 | 22 | 4 s | 12 tiles | Lightning called down from the sky onto one foe. |
| Chain LightningTree | Zincir Şimşek | 60 | 30 | 7 s | 12 tiles | Lightning from your hand that leaps to three more foes nearby, weaker each leap. |
| CombustionTree | Patla | 50 | 28 | 8 s | 12 tiles | You make the air itself explode at a spot you choose. |
| Blue FlameTree | Gök Od | 75 | 30 | 30 s | Your fire burns blue: 40% more fire damage for 15 seconds. |
Moves marked Tree also need their place taken in the Pyromancy tree below. A tile is 1.4 metres.
The Pyromancy tree
Every 10 points of Pyromancy gives a point to spend here. Some places need another first; some ask you to choose one or the other. Unlearn the whole tree for gold with F4.
Inferno
Raw fire, hotter and cheaper.
Hotter Flames3 ranks
+6% fire damage per rank.
Quick Breath2 ranks
Fire moves cost 6% less energy per rank.
Wildfire1 rank
Flame Wave burns twice as long.
Needs Hotter Flames
Storm
Lightning, called and chained.
Spark in the Blood1 rank
Opens Lightning.
Forked Path1 rank
Opens Chain Lightning.
Needs Spark in the Blood
Thunderhead1 rank
Chain Lightning leaps to two more foes.
Needs Forked Path
Combustion
Fire that explodes, and the blue flame.
Spark Eye1 rank
Opens Combustion.
Wide Blast2 ranks
Combustion's blast reaches half a tile further per rank.
Needs Spark Eye
Blue Flame1 rank
Opens Blue Flame.
Needs Spark Eye
More in the guide: Elements · All skills