Combat
Healing
Bandages (H): how often they work and how much they heal.
- Group
- Combat
- Title it gives
- Healer
- Grows your stats
- Intelligence (60%), Dexterity (40%)
- Head start
- Greek (most of all Followers of Helios)
How it grows
Like every skill it runs from 0 to 100 and rises a tenth of a point at a time as you use it: quickly while it is low, hardly at all on work far beneath you. Every swing, shot or bandage you use trains it, and the harder the foe, the more it teaches.
All your skills together hold 700 points. Set Healing to rise, fall or hold in the Skills window (K). A people that is good at it starts 10 points higher, 15 on its own path, and raises it a fifth more often for life.
Using it can also raise your stats a point at a time, leaning towards: Intelligence (60%), Dexterity (40%).
Titles
When Healing is your best skill, it names you:
- 30 Neophyte Healer
- 40 Novice Healer
- 50 Apprentice Healer
- 60 Journeyman Healer
- 70 Expert Healer
- 80 Adept Healer
- 90 Master Healer
- 100 Grandmaster Healer
More in the guide: Fighting · All skills