Boz Universe

Gathering

Herbalism

Gather reagents from plants, rocks and trees with your bare hands.

Group
Gathering
Title it gives
Herbalist
Grows your stats
Intelligence (50%), Dexterity (50%)
Head start
Celtic (most of all Folk of Bealtaine)

How it grows

Like every skill it runs from 0 to 100 and rises a tenth of a point at a time as you use it: quickly while it is low, hardly at all on work far beneath you. Every try trains it, by how hard the finds you could make are. A full backpack stops the work.

All your skills together hold 700 points. Set Herbalism to rise, fall or hold in the Skills window (K). A people that is good at it starts 10 points higher, 15 on its own path, and raises it a fifth more often for life.

Using it can also raise your stats a point at a time, leaning towards: Intelligence (50%), Dexterity (50%).

Titles

When Herbalism is your best skill, it names you:

  • 30 Neophyte Herbalist
  • 40 Novice Herbalist
  • 50 Apprentice Herbalist
  • 60 Journeyman Herbalist
  • 70 Expert Herbalist
  • 80 Adept Herbalist
  • 90 Master Herbalist
  • 100 Grandmaster Herbalist

What you can find

Your skill decides which finds can come up; better skill makes rare finds more likely. The tool in your hand must also be hard enough.

FindFrom skillWhere
garlic0snowdrop, flower, fern, bush, shrub, plant, mushroom, nightshade, mandrake, weed, grasses, cattail, foxglove
ginseng0snowdrop, flower, fern, bush, shrub, plant, mushroom, nightshade, mandrake, weed, grasses, cattail, foxglove
gossamer0tree
moonpetals0moonblooms, at night only
plant fiber0Anywhere it can be worked
blood moss15rock, boulder
nightshade30snowdrop, flower, fern, bush, shrub, plant, mushroom, nightshade, mandrake, weed, grasses, cattail, foxglove
mandrake root50snowdrop, flower, fern, bush, shrub, plant, mushroom, nightshade, mandrake, weed, grasses, cattail, foxglove

More in the guide: Gathering and materials · All skills