Gathering
Herbalism
Gather reagents from plants, rocks and trees with your bare hands.
- Group
- Gathering
- Title it gives
- Herbalist
- Grows your stats
- Intelligence (50%), Dexterity (50%)
- Head start
- Celtic (most of all Folk of Bealtaine)
How it grows
Like every skill it runs from 0 to 100 and rises a tenth of a point at a time as you use it: quickly while it is low, hardly at all on work far beneath you. Every try trains it, by how hard the finds you could make are. A full backpack stops the work.
All your skills together hold 700 points. Set Herbalism to rise, fall or hold in the Skills window (K). A people that is good at it starts 10 points higher, 15 on its own path, and raises it a fifth more often for life.
Using it can also raise your stats a point at a time, leaning towards: Intelligence (50%), Dexterity (50%).
Titles
When Herbalism is your best skill, it names you:
- 30 Neophyte Herbalist
- 40 Novice Herbalist
- 50 Apprentice Herbalist
- 60 Journeyman Herbalist
- 70 Expert Herbalist
- 80 Adept Herbalist
- 90 Master Herbalist
- 100 Grandmaster Herbalist
What you can find
Your skill decides which finds can come up; better skill makes rare finds more likely. The tool in your hand must also be hard enough.
| Find | From skill | Where |
|---|---|---|
| 0 | snowdrop, flower, fern, bush, shrub, plant, mushroom, nightshade, mandrake, weed, grasses, cattail, foxglove | |
| 0 | snowdrop, flower, fern, bush, shrub, plant, mushroom, nightshade, mandrake, weed, grasses, cattail, foxglove | |
| 0 | tree | |
| 0 | moonblooms, at night only | |
| 0 | Anywhere it can be worked | |
| 15 | rock, boulder | |
| 30 | snowdrop, flower, fern, bush, shrub, plant, mushroom, nightshade, mandrake, weed, grasses, cattail, foxglove | |
| 50 | snowdrop, flower, fern, bush, shrub, plant, mushroom, nightshade, mandrake, weed, grasses, cattail, foxglove |
More in the guide: Gathering and materials · All skills