Make tools, lockpicks, clockwork parts and jewelry. Set gems into gold for bonuses.
Group
Crafting
Title it gives
Tinker
Grows your stats
Dexterity (60%), Intelligence (40%)
Head start
No people starts with it
How it grows
Like every skill it runs from 0 to 100 and rises a tenth of a point at a time as you use it: quickly while it is low, hardly at all on work far beneath you. Every try at a recipe trains it, more for harder recipes. Failures teach too.
All your skills together hold 700 points. Set Tinkering to rise, fall or hold in the Skills window (K). A people that is good at it starts 10 points higher, 15 on its own path, and raises it a fifth more often for life.
Using it can also raise your stats a point at a time, leaning towards: Dexterity (60%), Intelligence (40%).
Titles
When Tinkering is your best skill, it names you:
30 Neophyte Tinker
40 Novice Tinker
50 Apprentice Tinker
60 Journeyman Tinker
70 Expert Tinker
80 Adept Tinker
90 Master Tinker
100 Grandmaster Tinker
What you can make (52)
Below the first number you can't make it; at it you succeed half the time; at the second, every time. A failed try loses half the ingredients.