Combat
Parrying
Chance to turn a blow aside completely (up to 25%).
- Group
- Combat
- Title it gives
- Shieldbearer
- Grows your stats
- Strength (60%), Dexterity (40%)
- Head start
- Roman (most of all Diana's Grove)
How it grows
Like every skill it runs from 0 to 100 and rises a tenth of a point at a time as you use it: quickly while it is low, hardly at all on work far beneath you. Every swing, shot or bandage you use trains it, and the harder the foe, the more it teaches.
All your skills together hold 700 points. Set Parrying to rise, fall or hold in the Skills window (K). A people that is good at it starts 10 points higher, 15 on its own path, and raises it a fifth more often for life.
Using it can also raise your stats a point at a time, leaning towards: Strength (60%), Dexterity (40%).
Titles
When Parrying is your best skill, it names you:
- 30 Neophyte Shieldbearer
- 40 Novice Shieldbearer
- 50 Apprentice Shieldbearer
- 60 Journeyman Shieldbearer
- 70 Expert Shieldbearer
- 80 Adept Shieldbearer
- 90 Master Shieldbearer
- 100 Grandmaster Shieldbearer
More in the guide: Fighting · All skills