Combat
Fencing
Fighting with daggers, spears and kryss. Keener critical hits, and thrusts that make the target bleed.
- Group
- Combat
- Title it gives
- Fencer
- Grows your stats
- Dexterity (80%), Strength (20%)
- Head start
- No people starts with it
How it grows
Like every skill it runs from 0 to 100 and rises a tenth of a point at a time as you use it: quickly while it is low, hardly at all on work far beneath you. Every swing, shot or bandage you use trains it, and the harder the foe, the more it teaches.
All your skills together hold 700 points. Set Fencing to rise, fall or hold in the Skills window (K). A people that is good at it starts 10 points higher, 15 on its own path, and raises it a fifth more often for life.
Using it can also raise your stats a point at a time, leaning towards: Dexterity (80%), Strength (20%).
Titles
When Fencing is your best skill, it names you:
- 30 Neophyte Fencer
- 40 Novice Fencer
- 50 Apprentice Fencer
- 60 Journeyman Fencer
- 70 Expert Fencer
- 80 Adept Fencer
- 90 Master Fencer
- 100 Grandmaster Fencer
Fighting arts
Learned by raising Fencing; nothing is bought. Specials cost fury; an ultimate needs a minute to return.
| Art | Kind | Learned at | Fury | Cooldown | What it does |
|---|---|---|---|---|---|
| Puncture | Special | 50 | 30 | 1 s | Three quick thrusts; each may open a bleeding wound. |
| Thousand Cuts | Ultimate | 90 | None | 60 s | Ten thrusts too fast to follow. |
More in the guide: Fighting · All skills